論文 - 尾下 真樹
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Interactive System for Creating Attractive Poses Using Pose Features and Statistical Models 査読有り 国際誌
Koki Nitta, Kunio Yamamoto, Masaki Oshita
International Conference on Cyberworlds 2024 112 - 115 2024年10月
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Physical Simulation of Human Body Model Considering Joint Range of Motion 査読有り 国際誌
Shuhei Era, Kunio Yamamoto, Masaki Oshita
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024) 1 - 4 2024年03月
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Editing Camera Work with Virtual Camera and 3D Printed Figures 査読有り 国際誌
Shuntaro Kono, Kunio Yamamoto, Masaki Oshita
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024) 1 - 4 2024年03月
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Crowd Simulation Using Velocity Field Map and LSTM Neural Network 査読有り 国際誌
Yuanyuan Peng, Masaki Oshita
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023 1 - 6 2023年12月
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Making a Connection Between Yourself and Your Avatar in Metaverse (Keynote Speech) 招待有り 国際誌
Masaki Oshita
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023 2023年12月
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Generating Animations from Motion Configurations Using Motion State Machine 国際誌
Kouhei Kusuhashi, Kunio Yamamoto, Masaki Oshita
10th International Symposium on Applied Engineering and Sciences (SAES 2022) 1 page 2022年12月
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Realtime Correction of Motion Capture Data 国際誌
Ryosei Sato, Kunio Yamamoto, Masaki Oshita
10th International Symposium on Applied Engineering and Sciences (SAES 2022) 1 page 2022年12月
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Crowd Simulation with Feedback Based on Locomotion State 査読有り 国際誌
Masaki Oshita, Jumpei Harazono, Kunio Yamamoto
International Conference on Cyberworlds 2022 4 pages 2022年09月
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Controlling Agents Using Recurrent Neural Network in Crowd Simulation 査読有り 国際誌
Yuanyuan Peng, Masaki Oshita
International Workshop on Advanced Image Technology (IWAIT) 2021, Proceedings of SPIE ( Society of Photo-Optical Instrumentation Engineers (SPIE) ) 1 - 6 2021年01月
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Motion Volume: Visualization of Human Motion Manifolds 査読有り 国際誌
Masaki Oshita
17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019) ( ACM ) 1 - 7 Article no. 7 2019年11月
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Motion Adaptation with Cascaded Inequality Tasks 査読有り 国際誌
Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita
12th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019) ( ACM ) 1 - 10 Article no. 30 2019年10月
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A tangible interface using 3D printed figures for searching for combat motions of two characters 査読有り 国際誌
Kouhei Hino, Masaki Oshita
International Conference on Cyberworlds 2019 ( IEEE ) 89 - 92 2019年10月
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Development and Evaluation of a Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization 査読有り
Masaki Oshita, Takumi Inao, Shunsuke Ineno, Tomohiko Mukai, Shigeru Kuriyama
The Visual Computer 1 - 13 2019年05月
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Agent navigation using deep learning with agent space heat map for crowd simulation 査読有り
Masaki Oshita
Computer Animation and Virtual Worlds 2019年04月
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Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization 査読有り
Masaki Oshita, Takumi Inao, Tomohiko Mukai, Shigeru Kuriyama
International Conference on Cyberworlds 2018 82 - 89 2018年10月
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Expressive Human Pose Deformation Based on the Rules of Attractive Poses 査読有り
Masaki Oshita, Kei Yamamura, Aoi Honda
6th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2017) 2018年03月
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Motion Interpolation Using Adjectives and Motion Features 査読有り
Masaki Oshita, Aoi Honda, Maho Katsurada, Yuya Aosaki
The Journal of the Society for Art and Science 16 ( 5 ) 138 - 153 2017年12月
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Lattice-Guided Human Motion Deformation for Collision Avoidance 査読有り
Masaki Oshita
Motion in Games 2017 2017年11月
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Finding Rules of Attractive Human Poses Using Decision Tree and Generating Novel Attractive Poses 査読有り
Masaki Oshita, Kei Yamamura, Aoi Honda
Computer Graphics International 2017 2017年06月
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Making Decision for the Next Step in Dense Crowd Simulation Using Support Vector Machines 査読有り
Shamsul Mohamad, Masaki Oshita, Tsukasa Noma, Mohd Shahrizal Sunar, Fawwaz Mohd Nasir, Kunio Yamamota, Yusutaka Honda
15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016) 2016年12月
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Simulating Group Formation and Behaviour in Dense Crowd 査読有り
Fawwaz Mohd Nasir, Tsukasa Noma, Masaki Oshita, Kunio Yamamoto, Mohd Shahrizal Sunar, Shamsul Mohamad, Yasutaka Honda
15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016) 2016年12月
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Generating Hand Motion from Body Motion Based on Hand Pose Estimation 査読有り
Masaki Oshita, Yuta Senju
Computer Animation and Virtual Worlds 1 - 8 2016年09月
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Motion Interpolation Using Adjectives 査読有り
Masaki Oshita, Maho Katsurada, Aoi Honda
NICOGRAPH Internaional 2016 2016年07月
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Key Pose Deformations in Changing the 3D Character Motion Style 査読有り
Ismahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar
14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015), 73 - 76 2015年11月
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Garment Design System Based on Body Model 査読有り
Masaki Oshita, Syouma Yamanaka
International Conference on Cyberworlds 2015 267 - 270 2015年10月
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Character Motion Synthesis by Principal Component Analysis and Motion Control Interface by Hands 査読有り
Masaki Oshita, Hayato Oshima, Yuta Senju , Syun Morishige
Computer Animation and Virtual Worlds 2015年08月
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Character Motion Control by Hands and Principal Component Analysis 査読有り
Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige
13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014) 171 - 179 2014年12月
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Using Motion Capture for Interactive Motion Editing 査読有り
Masaki Oshita, Hiroyuki Muranaka
13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014) 65 - 69 2014年12月
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Generating Hand Motion from Body Motion Using Key Hand Poses 査読有り
Masaki Oshita, Yuta Senju
International Conference on Motion in Games 2014 147 - 151 2014年11月
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Evaluating Sphere-Encapsulated Or-Dops Collision Culling for Humanoid Model Simulation 査読有り
Norhaida Mohd Suaib, Abdullah Bade, Dzulkifli Mohammad, Masaki Oshita, Nik Isrozaidi Nik
IIEEJ Image Electronics and Visual Computing Workshop 2014 (IEVC 2014) 7 pages 2014年10月
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Interactive Motion Synthesis with Optimal Blending 査読有り
Masaki Oshita
Computer Animation and Virtual Worlds 25 ( 3-4 ) 313 - 321 2014年05月
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Multi-touch Interface and Motion Control Model for Interactive Character Animation 査読有り
Masaki Oshita
Transactions on Computational Science 23 78 - 97 2014年03月
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Development of an EPUB-Reader for iOS Targeted for Textbook 査読有り
Nurul Nadeera Aziz, Masaki Oshita, Mohd Shahrizal Sunar, Nik Isrozaidi Nik Ismail
2nd International Conference on Interactive Digital Media 2013 (ICIDM 2013) 6 pages 2013年12月
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Character Motion Control Interface with Hand Manipulation Inspired by Puppet Mechanism 査読有り
Masaki Oshita, Yuta Senju, Syun Morishige
12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2013 (VRCAI 2013) 131 - 138 2013年11月
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Multi-touch Interface for Character Motion Control Using Model-Based Approach 査読有り
Masaki Oshita
International Conference on Cyberworlds 2013 330 - 337 2013年10月
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Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation and its Evaluation 査読有り
Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki
The Visual Computer - 15 2013年05月
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Multi-touch interface for character motion control using example-based posture synthesis 査読有り
Oshita M.
20th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, WSCG 2012 - Conference Proceedings ( PART 2 ) 213 - 222 2012年12月
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Gamepad vs. Touchscreen: A Comparison of Action Selection Interfaces in Computer Games 査読有り
Masaki Oshita, Hirotaka Ishikawa
Workshop at SIGGRAPH Asia 2012: Computer Gaming Track 27 - 31 2012年11月
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Interactive Human Style Deformation For Cyclic Motions 査読有り
Muhamad Najib Zamri, Hiroaki Tanaka, Masaki Oshita
IIEEJ Image Electronics and Visual Computing Workshop 2012 - 6 2012年11月
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Evaluation of a Data-Glove-Based Interface for Motion Selection and Style Control 査読有り
Nik Isrozaidi Nik Ismail, Masaki Oshita
IIEEJ Image Electronics and Visual Computing Workshop 2012 - 6 2012年11月
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Development of Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation 査読有り
Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki
International Conference on Cyberworlds 2012, 8 pages 2012年09月
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Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis 査読有り
Masaki Oshita
20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012), 9 pages 2012年06月
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Generating Avoidance Motion Using Motion Graph 査読有り
Masaki Oshita, Naoki Masaoka
4th International Conference on Motion in Games 2011 (Lecture Notes in Computer Science 7060) 120 - 131 2011年11月
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Motion Selection and Motion Parameter Control Using Data Gloves 査読有り
Nik Isrozaidi Nik Ismail, Masaki Oshita
IEEE International Games Innovation Conference 2011 113 - 114 2011年11月
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Automatic Learning of Gesture Recognition Model Using SOM and SVM 査読有り
Masaki Oshita,Takefumi Matsunaga
6th International Symposium on Visual Computing 2010 (Lecture Notes in Computer Science 6453) 751 - 760 2010年11月
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Learning Motion Rules for Autonomous Characters from Control Logs Using Support Vector Machin 査読有り
Masaki Oshita,Tomomasa Yoshiya
International Conference on Computer Animation and Social Agents 2010 (CASA 2010) 2010年06月
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Generating Animation from Natural Language Texts and Semantic Analysis for Motion Search and Scheduling 査読有り
Masaki Oshita
The Visual Computer 26 ( 5 ) 2010年05月
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Generating Animation from Natural Language Texts and Framework of Motion Database 査読有り
Masaki Oshita
International Conference on CYBERWORLDS 2009 146 - 153 2009年09月
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Artist-Oriented Real-time Skin Deformation Using Dynamic Patterns 査読有り
Masaki Oshita,Kenji Suzuki
International Conference on Arts and Technology (ArtsIT) 2009 88 - 96 2009年09月
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Real-time Character Motion Control Using Data Gloves 査読有り
Nik Isrozaidi Nik Ismail,Katsuya Ishiguro,Masaki Oshita
International Conference on Computer Games, Multimedia and Allied Technology (CGAT) 2009 307 - 314 2009年05月
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Sketch-based Interface for Crowd Animation 査読有り
Masaki Oshita,Yusuke Ogiwara
9th International Symposium on Smart Graphics 2009, Lecture Note in Computer Science 253 - 262 2009年05月
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Pen-based Interface for Crowd Animation 査読有り
Yusuke Ogiwara,Masaki Oshita
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation 1 - 1 2008年12月
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Real-time Motion Control by Data Gloves 査読有り
Katsuya Ishiguro,Masaki Oshita
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation 1 - 1 2008年12月
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Smart Motion Synthesis 査読有り
尾下 真樹
Computer Graphics Forum, Vol. 27, No 7 27 ( 7 ) 1909 - 1918 2008年10月
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Multi-touch Interface for Character Motion Control 査読有り
尾下 真樹
SIGGRAPH 2010 Posters 2008年07月
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Recognition of Walking Motion Using Support Vector Machine 査読有り
Takefumi Matsunaga,Masaki Oshita
The First International Symposium on Information and Computer Elements (ISICE) 2007 337 - 342 2007年09月
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Smart Motion Synthesis 査読有り
尾下 真樹
SIGGRAPH 2007 Posters N/A (1 page)-N/A (1 page) 2007年08月
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Real-time Hair Simulation on GPU with a Dynamic Wisp Model 査読有り
尾下 真樹
Computer Animation and Virtual Worlds 18 ( 4-5 ) 583 - 593 2007年07月
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Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure 査読有り
尾下 真樹
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004 (Poster and Demo Session) 48 - 49 2006年08月
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Motion Style Transformation by Extracting and Applying Motion Features 査読有り
Takuya Terasaki,Masaki Oshita
International Conference on Computer Animation and Social Agents 2006 243 - 252 2006年07月
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Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments 査読有り
尾下 真樹
SIGCHI International Conference on Advances in Computer Entertainment Technology 2006 N/A (9 pages)-N/A (9 pages) 2006年06月
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Pen-to-mime: Pen-Based Interactive Control of a Human Figure 査読有り
尾下 真樹
Computers & Graphics 29 ( 6 ) 931 - 945 2005年12月
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Motion Control with Strokes 査読有り
尾下 真樹
Computer Animation and Virtual Worlds 16 ( 3-4 ) 237 - 244 2005年10月
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Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure 査読有り
尾下 真樹
Eurographics Workshop on Sketch-Based Interfaces and Modeling 2004 43 - 52 2004年08月
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Dynamic Motion Control Middleware for Computer Games 査読有り
Masaki Oshita,Akifumi Makinouchi
SIGGRAPH 2002 Sketches and Applications 139 - 139 2002年08月
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Real-time Cloth Simulation with Sparse Particles and Curved Faces 査読有り
Masaki Oshita,Akifumi Makinouchi
Computer Animation 2001 220 - 227 2001年11月
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A Dynamic Motion Control Technique for Human-like Articulated Figures 査読有り
Masaki Oshita,Akifumi Makinouchi
Computer Graphics Forum 20 ( 3 ) 192 - 202 2001年09月
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Real-time Cloth Simulation with Sparse Particles 査読有り
Masaki Oshita,Akifumi Makinouchi
2001 Sketches and Applications 250 - 250 2001年08月
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オブジェクト指向データベースの半自動可視化環境 査読有り
尾下真樹,牧之内顕文
情報処理学会論文誌:データベース 42 ( SIG1 ) 56 - 69 2001年01月