Updated on 2024/01/04

写真a

 
OSHITA Masaki
 
Scopus Paper Info  
Total Paper Count: 0  Total Citation Count: 0  h-index: 6

Citation count denotes the number of citations in papers published for a particular year.

Affiliation
Faculty of Computer Science and Systems Engineering Department of Artificial Intelligence
Job
Professor
E-mail
メールアドレス
External link

Research Interests

  • Computer Animation

  • Computer Graphics

Degree

  • Kyushu University  -  Doctor of Information Science   2003.03

Biography in Kyutech

  • 2022.03
     

    Kyushu Institute of Technology   Faculty of Computer Science and Systems Engineering   Department of Artificial Intelligence   Professor  

  • 2019.04
    -
    2022.02
     

    Kyushu Institute of Technology   Faculty of Computer Science and Systems Engineering   Department of Artificial Intelligence   Associate Professor  

  • 2008.04
    -
    2019.03
     

    Kyushu Institute of Technology   Faculty of Computer Science and Systems Engineering   Department of Systems Design and Informatics   Associate Professor  

Academic Society Memberships

  • 2003.01   ACM SIGGRAPH   United States

  • 2003.01   EUROGRAPHICS   Switzerland

Papers

  • Physical Simulation of Human Body Model Considering Joint Range of Motion Reviewed International journal

    Shuhei Era, Kunio Yamamoto, Masaki Oshita

    The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024)   1 - 4   2024.03

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    Authorship:Last author   Language:English   Publishing type:Research paper (international conference proceedings)

    Taiwan   Tainan   2024.03.11  -  2024.03.14

  • Editing CameraWork with Virtual Camera and 3D Printed Figures Reviewed International journal

    Shuntaro Kono, Kunio Yamamoto, Masaki Oshita

    The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024)   1 - 4   2024.03

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    Authorship:Last author   Language:English   Publishing type:Research paper (international conference proceedings)

    Taiwan   Tainan   2024.03.11  -  2024.03.14

  • Crowd Simulation Using Velocity Field Map and LSTM Neural Network Reviewed International journal

    Yuanyuan Peng, Masaki Oshita

    The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023   1 - 6   2023.12

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Indonesia   Bali   2023.12.13  -  2023.12.15

  • Making a Connection Between Yourself and Your Avatar in Metaverse (Keynote Speech) Invited International journal

    Masaki Oshita

    The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023   2023.12

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    Authorship:Lead author   Language:English   Publishing type:Research paper (international conference proceedings)

    Indonesia   Bali   2023.12.13  -  2023.12.15

  • Generating Animations from Motion Configurations Using Motion State Machine International journal

    Kouhei Kusuhashi, Kunio Yamamoto, Masaki Oshita

    10th International Symposium on Applied Engineering and Sciences (SAES 2022)   1 page   2022.12

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    Authorship:Last author   Language:English   Publishing type:Research paper (conference, symposium, etc.)

  • Realtime Correction of Motion Capture Data International journal

    Ryosei Sato, Kunio Yamamoto, Masaki Oshita

    10th International Symposium on Applied Engineering and Sciences (SAES 2022)   1 page   2022.12

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    Authorship:Last author   Language:English   Publishing type:Research paper (conference, symposium, etc.)

  • Crowd Simulation with Feedback Based on Locomotion State Reviewed International journal

    Masaki Oshita, Jumpei Harazono, Kunio Yamamoto

    International Conference on Cyberworlds 2022   4 pages   2022.09

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    Authorship:Lead author, Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Japan   Kanazawa   2022.09.27  -  2022.09.29

  • Controlling Agents Using Recurrent Neural Network in Crowd Simulation Reviewed International journal

    Yuanyuan Peng, Masaki Oshita

    International Workshop on Advanced Image Technology (IWAIT) 2021, Proceedings of SPIE ( Society of Photo-Optical Instrumentation Engineers (SPIE) )   1 - 6   2021.01

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    Language:English   Publishing type:Research paper (international conference proceedings)

    DOI: 10.1117/12.2591025

  • Motion Volume: Visualization of Human Motion Manifolds Reviewed International journal

    Masaki Oshita

    17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019) ( ACM )   1 - 7   Article no. 7   2019.11

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    Authorship:Lead author   Language:English   Publishing type:Research paper (international conference proceedings)

    Australia   Brisbane   2019.11.14  -  2019.11.16

    DOI: 10.1145/3359997.3365684

  • Motion Adaptation with Cascaded Inequality Tasks Reviewed International journal

    Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita

    12th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019) ( ACM )   1 - 10   Article no. 30   2019.10

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    Language:English   Publishing type:Research paper (international conference proceedings)

    United Kingdom   Newcastle Upon Tyne   2019.10.28  -  2019.10.30

    DOI: 10.1145/3359566.3360081

  • A tangible interface using 3D printed figures for searching for combat motions of two characters Reviewed International journal

    Kouhei Hino, Masaki Oshita

    International Conference on Cyberworlds 2019 ( IEEE )   89 - 92   2019.10

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Japan   Kyoto   2019.10.02  -  2019.10.04

    DOI: 10.1109/CW.2019.00023

  • Development and Evaluation of a Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization Reviewed

    1 - 13   2019.05

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

    DOI: 10.1007/s00371-019-01662-1

  • Agent navigation using deep learning with agent space heat map for crowd simulation Reviewed

    2019.04

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

    DOI: 10.1002/cav.1878

    Scopus

    Other Link: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85066123798&origin=inward

  • Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization Reviewed

    82 - 89   2018.10

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Singapore   2018.10.03  -  2018.10.05

  • Expressive Human Pose Deformation Based on the Rules of Attractive Poses Reviewed

    Masaki Oshita, Kei Yamamura, Aoi Honda

    6th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2017)   2018.03

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Greece   Heraklion   2017.10.30  -  2017.10.31

    Other Link: https://link.springer.com/chapter/10.1007/978-3-319-76908-0_16

  • Motion Interpolation Using Adjectives and Motion Features Reviewed

    Masaki Oshita, Aoi Honda, Maho Katsurada, Yuya Aosaki

    The Journal of the Society for Art and Science   16 ( 5 )   138 - 153   2017.12

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

  • Lattice-Guided Human Motion Deformation for Collision Avoidance Reviewed

    Masaki Oshita

    Motion in Games 2017   2017.11

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Spain   Barcelon   2017.11.08  -  2017.11.10

  • Finding Rules of Attractive Human Poses Using Decision Tree and Generating Novel Attractive Poses Reviewed

    2017.06

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

  • Simulating Group Formation and Behaviour in Dense Crowd Reviewed

    2016.12

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    Language:English   Publishing type:Research paper (international conference proceedings)

  • Making Decision for the Next Step in Dense Crowd Simulation Using Support Vector Machines Reviewed

    2016.12

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    Language:English   Publishing type:Research paper (international conference proceedings)

  • Generating Hand Motion from Body Motion Based on Hand Pose Estimation Reviewed

    1 - 8   2016.09

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

    DOI: 10.1002/cav.1730

  • Motion Interpolation Using Adjectives Reviewed

    2016.07

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

  • Key Pose Deformations in Changing the 3D Character Motion Style Reviewed

    Ismahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar

    14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015),   73 - 76   2015.11

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    Language:English   Publishing type:Research paper (international conference proceedings)

    DOI: 10.1145/2817675.2817692

    Scopus

  • Garment Design System Based on Body Model Reviewed

    Masaki Oshita, Syouma Yamanaka

    International Conference on Cyberworlds 2015   267 - 270   2015.10

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Sweden   Gotland   2015.10.07  -  2015.10.09

    DOI: 10.1109/CW.2015.48

    Scopus

  • Character Motion Synthesis by Principal Component Analysis and Motion Control Interface by Hands Reviewed

    Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige

    Computer Animation and Virtual Worlds   2015.08

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

    DOI: 10.1002/cav.1673

    Scopus

  • Character Motion Control by Hands and Principal Component Analysis Reviewed

    Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige

    13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014)   171 - 179   2014.12

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    China   Shenzhen  

    DOI: 10.1145/2670473.2670476

    Scopus

  • Using Motion Capture for Interactive Motion Editing Reviewed

    Masaki Oshita, Hiroyuki Muranaka

    13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014)   65 - 69   2014.12

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    China   Shenzhen  

    DOI: 10.1145/2670473.2670481

    Scopus

  • Generating Hand Motion from Body Motion Using Key Hand Poses Reviewed

    Masaki Oshita, Yuta Senju

    International Conference on Motion in Games 2014   147 - 151   2014.11

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    USA   Los Angeles  

    DOI: 10.1145/2668084.2668095

    Scopus

  • Evaluating Sphere-Encapsulated Or-Dops Collision Culling for Humanoid Model Simulation Reviewed

    Norhaida Mohd Suaib, Abdullah Bade, Dzulkifli Mohammad, Masaki Oshita, Nik Isrozaidi Nik

    IIEEJ Image Electronics and Visual Computing Workshop 2014 (IEVC 2014)   7 pages   2014.10

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    Language:English   Publishing type:Research paper (international conference proceedings)

    Thailand   Samui  

  • Interactive Motion Synthesis with Optimal Blending Reviewed

    Masaki Oshita

    Computer Animation and Virtual Worlds   25 ( 3-4 )   313 - 321   2014.05

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

    DOI: 10.1002/cav.1578

    Scopus

  • Multi-touch Interface and Motion Control Model for Interactive Character Animation Reviewed

    Masaki Oshita

    Transactions on Computational Science   23   78 - 97   2014.03

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

    DOI: 10.1007/978-3-662-43790-2_5

    Scopus

  • Development of an EPUB-Reader for iOS Targeted for Textbook Reviewed

    Nurul Nadeera Aziz, Masaki Oshita, Mohd Shahrizal Sunar, Nik Isrozaidi Nik Ismail

    2nd International Conference on Interactive Digital Media 2013 (ICIDM 2013)   6 pages   2013.12

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    Language:English   Publishing type:Research paper (international conference proceedings)

  • Character Motion Control Interface with Hand Manipulation Inspired by Puppet Mechanism Reviewed

    Masaki Oshita, Yuta Senju, Syun Morishige

    12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2013 (VRCAI 2013)   131 - 138   2013.11

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Hong Kong  

    DOI: 10.1145/2534329.2534360

    Scopus

  • Multi-touch Interface for Character Motion Control Using Model-Based Approach Reviewed

    Masaki Oshita

    International Conference on Cyberworlds 2013   330 - 337   2013.10

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    日本  

    DOI: 10.1109/CW.2013.54

    Scopus

  • Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation and its Evaluation Reviewed

    Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki

    The Visual Computer   - 15   2013.05

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (scientific journal)

    DOI: 10.1007/s00371-013-0839-8

    Scopus

  • Multi-touch interface for character motion control using example-based posture synthesis Reviewed

    ( PART 2 )   213 - 222   2012.12

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    Language:English   Publishing type:Research paper (international conference proceedings)

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    Other Link: https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=84884193754&origin=inward

  • Gamepad vs. Touchscreen: A Comparison of Action Selection Interfaces in Computer Games Reviewed

    Masaki Oshita, Hirotaka Ishikawa

    Workshop at SIGGRAPH Asia 2012: Computer Gaming Track   27 - 31   2012.11

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Singapore   2012.11  -  2012.11

    DOI: 10.1145/2425296.2425301

    Scopus

  • Interactive Human Style Deformation For Cyclic Motions Reviewed

    Muhamad Najib Zamri, Hiroaki Tanaka, Masaki Oshita

    IIEEJ Image Electronics and Visual Computing Workshop 2012   - 6   2012.11

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    Language:English   Publishing type:Research paper (international conference proceedings)

    Kuching   Malaysia   2012.11  -  2012.11

    DOI: 10.1145/2407516.2407599

    Scopus

  • Evaluation of a Data-Glove-Based Interface for Motion Selection and Style Control Reviewed

    Nik Isrozaidi Nik Ismail, Masaki Oshita

    IIEEJ Image Electronics and Visual Computing Workshop 2012   - 6   2012.11

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    Language:English   Publishing type:Research paper (international conference proceedings)

    Kuching   Malaysia   2012.11  -  2012.11

  • Development of Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation Reviewed

    Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki

    International Conference on Cyberworlds 2012,   8 pages   2012.09

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Germany   Darmstadt   2012.09.01  -  2012.09.01

    DOI: 10.1109/CW.2012.14

    Scopus

  • Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis Reviewed

    Masaki Oshita

    20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012),   9 pages   2012.06

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Czech Republic   Plzen   2012.06.01  -  2012.06.01

  • Motion Selection and Motion Parameter Control Using Data Gloves Reviewed

    Nik Isrozaidi Nik Ismail, Masaki Oshita

    IEEE International Games Innovation Conference 2011   113 - 114   2011.11

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    Language:English   Publishing type:Research paper (international conference proceedings)

    U.S.A   California   2011.11.01  -  2011.11.01

    DOI: 10.1109/IGIC.2011.6115109

    Scopus

  • Generating Avoidance Motion Using Motion Graph Reviewed

    Masaki Oshita, Naoki Masaoka

    4th International Conference on Motion in Games 2011 (Lecture Notes in Computer Science 7060)   120 - 131   2011.11

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    UK   Edinburgh   2011.11.01  -  2011.11.01

    DOI: 10.1007/978-3-642-25090-3_11

    Scopus

  • Automatic Learning of Gesture Recognition Model Using SOM and SVM Reviewed

    Masaki Oshita,Takefumi Matsunaga

    6th International Symposium on Visual Computing 2010 (Lecture Notes in Computer Science 6453)   751 - 760   2010.11

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    Language:English   Publishing type:Research paper (other academic)

    USA   Las Vegas   2010.11  -  2010.11

    DOI: 10.1007/978-3-642-17289-2_72

    Scopus

  • Learning Motion Rules for Autonomous Characters from Control Logs Using Support Vector Machin Reviewed

    Masaki Oshita,Tomomasa Yoshiya

    International Conference on Computer Animation and Social Agents 2010 (CASA 2010)   2010.06

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    Language:English   Publishing type:Research paper (international conference proceedings)

    France   Saint-Malo   2010.05  -  2010.06

  • Generating Animation from Natural Language Texts and Semantic Analysis for Motion Search and Scheduling Reviewed

    The Visual Computer   26 ( 5 )   2010.05

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    Language:English   Publishing type:Research paper (other academic)

    DOI: 10.1007/s00371-010-0423-4

    Scopus

  • Artist-Oriented Real-time Skin Deformation Using Dynamic Patterns Reviewed

    Masaki Oshita,Kenji Suzuki

    International Conference on Arts and Technology (ArtsIT) 2009   88 - 96   2009.09

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    Language:English   Publishing type:Research paper (international conference proceedings)

    Taiwan   Yi-Lan   2009.09  -  2009.09

    DOI: 10.1007/978-3-642-11577-6_12

    Scopus

  • Generating Animation from Natural Language Texts and Framework of Motion Database Reviewed

    International Conference on CYBERWORLDS 2009   146 - 153   2009.09

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    Language:English   Publishing type:Research paper (international conference proceedings)

    2009.09  -  2009.09

  • Sketch-based Interface for Crowd Animation Reviewed

    Masaki Oshita,Yusuke Ogiwara

    9th International Symposium on Smart Graphics 2009, Lecture Note in Computer Science   253 - 262   2009.05

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    Authorship:Corresponding author   Language:English   Publishing type:Research paper (international conference proceedings)

    Spain   Salamanca   2009.05  -  2009.05

  • Real-time Character Motion Control Using Data Gloves Reviewed

    Nik Isrozaidi Nik Ismail,Katsuya Ishiguro,Masaki Oshita

    International Conference on Computer Games, Multimedia and Allied Technology (CGAT) 2009   307 - 314   2009.05

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    Language:English   Publishing type:Research paper (international conference proceedings)

    Singapore   Singapore   2009.05  -  2009.05

  • Pen-based Interface for Crowd Animation Reviewed

    Yusuke Ogiwara,Masaki Oshita

    ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation   1 - 1   2008.12

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    Language:English   Publishing type:Research paper (international conference proceedings)

    2008.12  -  2008.12

  • Real-time Motion Control by Data Gloves Reviewed

    Katsuya Ishiguro,Masaki Oshita

    ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation   1 - 1   2008.12

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    Language:English   Publishing type:Research paper (international conference proceedings)

    2008.12  -  2008.12

  • Smart Motion Synthesis Reviewed

    Computer Graphics Forum, Vol. 27, No 7   27 ( 7 )   1909 - 1918   2008.10

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    Language:English   Publishing type:Research paper (scientific journal)

  • Multi-touch Interface for Character Motion Control Reviewed

    SIGGRAPH 2010 Posters   2008.07

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    USA   Los Angeles   2008.07  -  2008.07

  • Recognition of Walking Motion Using Support Vector Machine Reviewed

    Takefumi Matsunaga,Masaki Oshita

    The First International Symposium on Information and Computer Elements (ISICE) 2007   337 - 342   2007.09

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    Language:English   Publishing type:Research paper (international conference proceedings)

    北九州   2007.09.12  -  2007.09.14

  • Smart Motion Synthesis Reviewed

    SIGGRAPH 2007 Posters   N/A (1 page)-N/A (1 page)   2007.08

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    U.S.A.   San Diego   2007.08.05  -  2007.08.09

  • Real-time Hair Simulation on GPU with a Dynamic Wisp Model Reviewed

    Computer Animation and Virtual Worlds   18 ( 4-5 )   583 - 593   2007.07

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    Language:English   Publishing type:Research paper (scientific journal)

  • Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure Reviewed

    ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004 (Poster and Demo Session)   48 - 49   2006.08

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    Language:English   Publishing type:Research paper (international conference proceedings)

    France   Grenoble   2006.08  -  2006.08

  • Motion Style Transformation by Extracting and Applying Motion Features Reviewed

    Takuya Terasaki,Masaki Oshita

    International Conference on Computer Animation and Social Agents 2006   243 - 252   2006.07

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    Language:English   Publishing type:Research paper (international conference proceedings)

    Switzerland   Geneva   2006.07.05  -  2006.07.06

  • Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments Reviewed

    SIGCHI International Conference on Advances in Computer Entertainment Technology 2006   N/A (9 pages)-N/A (9 pages)   2006.06

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    Language:English   Publishing type:Research paper (international conference proceedings)

    USA   Hollywood   2006.06.14  -  2006.06.16

  • Pen-to-mime: Pen-Based Interactive Control of a Human Figure Reviewed

    Computers & Graphics   29 ( 6 )   931 - 945   2005.12

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    Language:English   Publishing type:Research paper (scientific journal)

  • Motion Control with Strokes Reviewed

    Computer Animation and Virtual Worlds   16 ( 3-4 )   237 - 244   2005.10

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    Language:English   Publishing type:Research paper (scientific journal)

  • Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure Reviewed

    Eurographics Workshop on Sketch-Based Interfaces and Modeling 2004   43 - 52   2004.08

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    Language:English   Publishing type:Research paper (international conference proceedings)

    France   Grenoble   2004.08  -  2004.08

  • Dynamic Motion Control Middleware for Computer Games Reviewed

    Masaki Oshita,Akifumi Makinouchi

    SIGGRAPH 2002 Sketches and Applications   139 - 139   2002.08

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    Language:English   Publishing type:Research paper (international conference proceedings)

    USA   San Antonio   2002.07  -  2002.08

  • Real-time Cloth Simulation with Sparse Particles and Curved Faces Reviewed

    Masaki Oshita,Akifumi Makinouchi

    Computer Animation 2001   220 - 227   2001.11

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    Korea   Seoul   2001.11.07  -  2001.11.08

  • A Dynamic Motion Control Technique for Human-like Articulated Figures Reviewed

    Masaki Oshita,Akifumi Makinouchi

    Computer Graphics Forum   20 ( 3 )   192 - 202   2001.09

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    Language:English   Publishing type:Research paper (scientific journal)

  • Real-time Cloth Simulation with Sparse Particles Reviewed

    Masaki Oshita,Akifumi Makinouchi

    2001 Sketches and Applications   250 - 250   2001.08

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    Language:English   Publishing type:Research paper (international conference proceedings)

    USA   Los Angeles   2001.08.12  -  2001.08.17

  • オブジェクト指向データベースの半自動可視化環境 Reviewed

    尾下真樹,牧之内顕文

    情報処理学会論文誌:データベース   42 ( SIG1 )   56 - 69   2001.01

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    Language:Japanese   Publishing type:Research paper (scientific journal)

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Publications (Books)

  • Proceedings of the 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and its Applications in Industry (VRCAI 2015)

    Issei Fujishiro, Zhigeng Pan, Nadia Magnenat-Thalmann, Masaki Oshita, Xubo Yang, Hyun Seung Yang and Stephen N. Spencer(Joint editor)

    ACM Digital Library  2015.11  ( ISBN:978-1-4503-3940-7

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    Language:English

Conference Prsentations (Oral, Poster)

  • Towards Development of Sports Training System Using Kinect

    3rd International Symposium on Applied Engineering and Sciences (SAES 2015) 

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    Event date: 2015.11.23 - 2015.11.24   Language:English  

  • Making Character Animations by Utilizing Motion Capture Data

    3rd International Symposium on Applied Engineering and Sciences (SAES 2015) 

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    Event date: 2015.11.23 - 2015.11.24   Language:English  

  • Crowd Simulation in a Dense Population

    14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015) 

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    Event date: 2015.10.31 - 2015.11.01   Language:English  

  • Visualization of Motion Features for Sports Training System Using Kinect

    14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015) 

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    Event date: 2015.10.31 - 2015.11.01   Language:English  

  • Modeling Hand Interaction with Fluid Simulation in Virtual Environment

    14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015) 

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    Event date: 2015.10.31 - 2015.11.01   Language:English  

  • 二次元マップを用いた衣服のしわの実時間生成手法

    尾下真樹

    Visual Computing / グラフィックスとCAD 合同シンポジウム 2010 

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    Event date: 2010.06.01   Language:English  

  • マルチタッチを用いたキャラクタの操作インターフェース

    尾下真樹

    Visual Computing / グラフィックスとCAD 合同シンポジウム 2010 

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    Event date: 2010.06.01   Language:English  

  • モーショングラフによる回避動作の実現

    Visual Computing / グラフィックスとCAD 合同シンポジウム 2009 予稿集 (ポスター発表) 

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    Event date: 2009.06   Language:Japanese  

  • ペンインターフェースを用いた群集アニメーションの生成

    インタラクション 2009, インタラクティブ発表 

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    Event date: 2009.03   Language:Japanese  

  • SVMを用いた動作認識のための動作状態遷移の自動推定

    情報処理学会研究報告 グラフィックスとCAD 

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    Event date: 2008.11   Language:Japanese  

  • ペンインターフェースを用いた群集アニメーションの生成

    情報処理学会研究報告 グラフィックスとCAD 

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    Event date: 2008.11   Language:Japanese  

  • パターンに基づく人体モデルの皮膚変形手法

    情報処理学会研究報告 グラフィックスとCAD 

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    Event date: 2008.02   Language:Japanese  

  • 自然言語からの仮想人間の複合動作アニメーションの生成

    森脇晃

    情報処理学会研究報告 グラフィックスとCAD 

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    Event date: 2007.08.17 - 2007.08.18   Language:Japanese  

  • 人体の構造に基づいた単一画像からの姿勢推定手法

    御厨隆志, 吉次信也

    第10回 画像の認識・理解シンポジウム (MIRU 2007) (インタラクティブセッション) 

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    Event date: 2007.07.30 - 2007.08.01   Language:Japanese  

  • 髪の動的詳細化を用いた髪のリアルタイムシミュレーション

    陳暑

    火の国情報シンポジウム 2007 

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    Event date: 2007.03.04 - 2007.03.05   Language:Japanese  

  • 格フレームによる動作データ検索を用いた自然言語からのアニメーション生成システム

    國分剛

    情報処理学会研究報告 自然言語処理 

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    Event date: 2007.01.26   Language:Japanese  

  • 動作間の変化量の学習と適用による動作変形手法

    寺崎卓也

    Visual Computing Workshop 2005 

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    Event date: 2005.11   Language:Japanese  

  • 自然言語からの仮想人間の複合動作アニメーションの生成

    國分剛

    火の国情報シンポジウム2005 

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    Event date: 2005.03   Language:Japanese  

  • 実時間衣服シミュレーションにおける少数粒子の動力学計算手法の改良

    安田浩幸

    年度 画像電子学会 年次大会 予稿集 

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    Event date: 2004.06   Language:Japanese  

  • オブジェクト指向による動作データの管理手法と自然言語からのアニメーション生成システム

    寺崎卓也

    Computing / グラフィックスとCAD 合同シンポジウム 2004 予稿集 

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    Event date: 2004.06   Language:Japanese  

  • 実時間衣服シミュレーションによる仮想試着システムの実現

    本人

    Computing / グラフィックスとCAD 合同シンポジウム 2003 予稿集 

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    Event date: 2003.06   Language:Japanese  

  • 動力学シミュレーションと曲面生成手法の組み合わせによる実時間処理での衣服アニメーション

    本人

    第17回 NICOGRAPH/MULTIMEDIA 論文コンテスト 予稿集 

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    Event date: 2001.11   Language:Japanese  

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Industrial Property

  • 動作制御装置、その方法、及びプログラム

    尾下 真樹

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    Application no:特願2010-145171  Date applied:2010.06.25

  • 描画制御装置、描画制御方法及び描画制御プログラム

    尾下 真樹, 荻原 佑輔

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    Application no:特願2008-280599  Date applied:2008.10.30

  • 動作合成システム及びその方法

    尾下 真樹

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    Application no:特願2007-203659  Date applied:2007.08.03

  • 髪シュミレーション方法およびその装置

    尾下 真樹

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    Application no:特願2007-153550  Date applied:2007.06.11

  • 動作変形システム及びその方法

    尾下 真樹, 寺崎卓也

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    Application no:特願2006-185007  Date applied:2006.07.04

  • アバター動作制御システム、そのプログラム及び方法

    尾下真樹

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    Application no:'特願2006-162666  Date applied:2006.06.12

    Patent/Registration no:特許第4848515号  Date registered:2011.10.28 

  • 描画制御装置

    尾下真樹

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    Application no:'特願2005-300325  Date applied:2005.10.14

    Patent/Registration no:特許第4243681号  Date registered:2011.03.18 

  • 衣服シミュレーション装置、衣服シミュレーションプログラムおよび衣服シミュレーション方法

    尾下真樹,牧之内顕文

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    Application no:'特願 2003-173742  Date applied:2003.06.01

    Patent/Registration no:特許第4243681号  Date registered:2009.01.06 

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Lectures

  • キャラクタの自律動作制御技術

    CESA Developers Conference (CEDEC) 2010  2010.09  CESA

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    Presentation type:Special lecture   Venue:東京  

  • 仮想人間の実時間アニメーション技術

    法政大学 所作学研究会 講演会  2010.06  法政大学 所作学研究会・情報技術(IT)研究センター

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    Presentation type:Invited lecture  

  • 仮想人間の実時間アニメーション技術

    CESA Developers Conference (CEDEC) 2008  2008.09  CESA

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    Presentation type:Invited lecture   Venue:東京  

  • Interactive Human Animation

    Workshop on Interactive Digital Media (IDM) 2009  2008.05  Universiti Teknologi Malaysia

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    Presentation type:Keynote lecture   Venue:MalaysiaJohor, Malaysia  

Honors and Awards

  • VCポスター賞

    画像電子学会   2010.06

    尾下真樹

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    Country:Japan

Grants-in-Aid for Scientific Research

  • 伝統芸能の習得・継承・解明を目的とした能の舞の動作合成技術の研究

    Grant number:24500238  2012.04 - 2015.03   基盤研究(C)

  • ペンインターフェースを用いた仮想人間の直感的な動作制御手法の研究

    Grant number:16650022  2004.07 - 2006.02   萌芽研究・萌芽的研究

  • コンピュータ・アニメーション自動生成のための「動作」データベースの開発

    Grant number:15650017  2003.07 - 2005.02   萌芽研究・萌芽的研究

Contracts

  • (AS231Z03740A)動作合成技術を用いた伝統芸能の取得・継承のための能アニメーション制作システムの開発

    2011.08 - 2012.03

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    Grant type:Consigned research

    研究成果最適展開支援プログラムフィージビリティスタディステージ探索タイプ
    (A-STEP)

Other External Funds

  • マルチタッチを使ったキャラクタの直感的な操作インターフェースの開発

    2010.04 - 2012.03

    中山隼雄科学技術文化財団 研究開発助成  

Award for Educational Activities

  • Moodle Good Practice

    九州工業大学 情報工学部   2011.05.25

Activities of Academic societies and Committees

  • Information Processing Society of Japan (IPSJ)  

    2014.04

  • ACM SIGGRAPH Conference on Motion in Games  

    2013.06 - 2013.09

  • Visual Computing / グラフィクスと CAD 合同シンポジウム   プログラム委員  

    2013.03

  • International Conference on Interactive Digital Media  

    2012.04

  • 画像電子学会   Visual Computing 研究会 幹事  

    2010.07

  • CG-ART協会   協会委員【画像情報に関する教育カリキュラム制作、検定試験制作(作問、作問アドバイス、解答シミュレーション、問題編集、審査等)、教材制作、コンテスト審査等の活動を侭績に応じて支援する。】  

    2007.04

  • Information Processing Society of Japan (IPSJ)  

    2006.04 - 2010.03

  • International Conference on Computer Animation and Social Agents 2005   プログラム委員  

    2005.10

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Social activity outside the university

  • コンピュータゲームやアニメーションで用いられる仮想人間の動作処理技術-九州工業大学の最新研究の紹介-

    Role(s):Lecturer

    九州大学工業大学  福岡県立伝習館高等学校  2022.11.09

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    Audience: High school students

    Type:Visiting lecture

  • コンピュータゲームやアニメーションで用いられる仮想人間の動作処理技術-九州工業大学の最新研究の紹介-

    Role(s):Lecturer

    九州大学工業大学  福岡県立門司学園高等学校  2022.10.28

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    Audience: High school students

    Type:Visiting lecture

  • コンピュータゲームやアニメーションで用いられる仮想人間の動作処理技術-九州工業大学の最新研究の紹介-

    Role(s):Lecturer

    九州大学工業大学  明治学園高等学校  2022.08.23

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    Audience: High school students

    Type:Visiting lecture

  • コンピュータゲームやアニメーションで用いられる仮想人間の動作処理技術-九州工業大学の最新研究の紹介-

    Role(s):Lecturer

    九州工業大学  鹿児島市立鹿児島玉龍高等学校  2021.11.11

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    Audience: High school students

    Type:Visiting lecture

  • コンピュータゲームやアニメーションで用いられる仮想人間の動作処理技術-九州工業大学の最新研究の紹介-

    Role(s):Lecturer

    九州工業大学  佐賀県立佐賀西高等学校  2021.10.25

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    Audience: High school students

    Type:Visiting lecture

  • コンピュータゲームやアニメーションで用いられる仮想人間の動作処理技術-九州工業大学の最新研究の紹介-

    Role(s):Lecturer

    九州工業大学  自由ヶ丘高等学校  2021.07.06

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    Audience: High school students

    Type:Visiting lecture

  • コンピュータゲームやアニメーションで用いられる仮想人間の動作処理技術

    Role(s):Lecturer

    2021.03.01

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    Audience: High school students

    Type:Visiting lecture

  • 仮想人間の実時間アニメーション技術

    2010.12

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    Type:Seminar, workshop

    九州工業大学 新技術説明会

  • 免許法認定公開講座 (コンピュータグラフィックス)

    2010.09

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    Type:Certification seminar

    役割:講師

  • 免許法認定公開講座 (コンピュータグラフィックス)

    2008.11

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    Type:Certification seminar

    役割:講師

  • 仮想人間の実時間アニメーション技術

    2007.01

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    Type:Seminar, workshop

    講師:尾下真樹
    主催者:九州工業大学 新技術説明会
    役割:講師
    会場:東京

  • 免許法認定公開講座 (コンピュータグラフィックス)

    2006.11

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    Type:Certification seminar

    役割:講師

  • 免許法認定公開講座 (コンピュータグラフィックス)

    2005.11

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    Type:Certification seminar

    役割:講師

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