Papers - OSHITA Masaki
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Interactive System for Creating Attractive Poses Using Pose Features and Statistical Models Reviewed International journal
Koki Nitta, Kunio Yamamoto, Masaki Oshita
International Conference on Cyberworlds 2024 112 - 115 2024.10
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Physical Simulation of Human Body Model Considering Joint Range of Motion Reviewed International journal
Shuhei Era, Kunio Yamamoto, Masaki Oshita
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024) 1 - 4 2024.03
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Editing Camera Work with Virtual Camera and 3D Printed Figures Reviewed International journal
Shuntaro Kono, Kunio Yamamoto, Masaki Oshita
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024) 1 - 4 2024.03
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Crowd Simulation Using Velocity Field Map and LSTM Neural Network Reviewed International journal
Yuanyuan Peng, Masaki Oshita
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023 1 - 6 2023.12
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Making a Connection Between Yourself and Your Avatar in Metaverse (Keynote Speech) Invited International journal
Masaki Oshita
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023 2023.12
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Generating Animations from Motion Configurations Using Motion State Machine International journal
Kouhei Kusuhashi, Kunio Yamamoto, Masaki Oshita
10th International Symposium on Applied Engineering and Sciences (SAES 2022) 1 page 2022.12
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Realtime Correction of Motion Capture Data International journal
Ryosei Sato, Kunio Yamamoto, Masaki Oshita
10th International Symposium on Applied Engineering and Sciences (SAES 2022) 1 page 2022.12
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Crowd Simulation with Feedback Based on Locomotion State Reviewed International journal
Masaki Oshita, Jumpei Harazono, Kunio Yamamoto
International Conference on Cyberworlds 2022 4 pages 2022.09
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Controlling Agents Using Recurrent Neural Network in Crowd Simulation Reviewed International journal
Yuanyuan Peng, Masaki Oshita
International Workshop on Advanced Image Technology (IWAIT) 2021, Proceedings of SPIE ( Society of Photo-Optical Instrumentation Engineers (SPIE) ) 1 - 6 2021.01
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Motion Volume: Visualization of Human Motion Manifolds Reviewed International journal
Masaki Oshita
17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019) ( ACM ) 1 - 7 Article no. 7 2019.11
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Motion Adaptation with Cascaded Inequality Tasks Reviewed International journal
Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita
12th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019) ( ACM ) 1 - 10 Article no. 30 2019.10
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A tangible interface using 3D printed figures for searching for combat motions of two characters Reviewed International journal
Kouhei Hino, Masaki Oshita
International Conference on Cyberworlds 2019 ( IEEE ) 89 - 92 2019.10
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Development and Evaluation of a Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization Reviewed
1 - 13 2019.05
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Agent navigation using deep learning with agent space heat map for crowd simulation Reviewed
2019.04
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Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization Reviewed
82 - 89 2018.10
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Expressive Human Pose Deformation Based on the Rules of Attractive Poses Reviewed
Masaki Oshita, Kei Yamamura, Aoi Honda
6th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2017) 2018.03
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Motion Interpolation Using Adjectives and Motion Features Reviewed
Masaki Oshita, Aoi Honda, Maho Katsurada, Yuya Aosaki
The Journal of the Society for Art and Science 16 ( 5 ) 138 - 153 2017.12
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Lattice-Guided Human Motion Deformation for Collision Avoidance Reviewed
Masaki Oshita
Motion in Games 2017 2017.11
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Finding Rules of Attractive Human Poses Using Decision Tree and Generating Novel Attractive Poses Reviewed
2017.06
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Making Decision for the Next Step in Dense Crowd Simulation Using Support Vector Machines Reviewed
2016.12