Papers - OSHITA Masaki
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Interactive System for Creating Attractive Poses Using Pose Features and Statistical Models Reviewed International journal
Koki Nitta, Kunio Yamamoto, Masaki Oshita
International Conference on Cyberworlds 2024 112 - 115 2024.10
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Physical Simulation of Human Body Model Considering Joint Range of Motion Reviewed International journal
Shuhei Era, Kunio Yamamoto, Masaki Oshita
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024) 1 - 4 2024.03
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Editing Camera Work with Virtual Camera and 3D Printed Figures Reviewed International journal
Shuntaro Kono, Kunio Yamamoto, Masaki Oshita
The 8th IIEEJ International Conference on Image Electronics and Visual Computing (IEVC 2024) 1 - 4 2024.03
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Crowd Simulation Using Velocity Field Map and LSTM Neural Network Reviewed International journal
Yuanyuan Peng, Masaki Oshita
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023 1 - 6 2023.12
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Making a Connection Between Yourself and Your Avatar in Metaverse (Keynote Speech) Invited International journal
Masaki Oshita
The 3rd International Conference on Intelligent Cybernetics Technology & Applications (ICICyTA) 2023 2023.12
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Generating Animations from Motion Configurations Using Motion State Machine International journal
Kouhei Kusuhashi, Kunio Yamamoto, Masaki Oshita
10th International Symposium on Applied Engineering and Sciences (SAES 2022) 1 page 2022.12
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Realtime Correction of Motion Capture Data International journal
Ryosei Sato, Kunio Yamamoto, Masaki Oshita
10th International Symposium on Applied Engineering and Sciences (SAES 2022) 1 page 2022.12
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Crowd Simulation with Feedback Based on Locomotion State Reviewed International journal
Masaki Oshita, Jumpei Harazono, Kunio Yamamoto
International Conference on Cyberworlds 2022 4 pages 2022.09
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Controlling Agents Using Recurrent Neural Network in Crowd Simulation Reviewed International journal
Yuanyuan Peng, Masaki Oshita
International Workshop on Advanced Image Technology (IWAIT) 2021, Proceedings of SPIE ( Society of Photo-Optical Instrumentation Engineers (SPIE) ) 1 - 6 2021.01
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Motion Volume: Visualization of Human Motion Manifolds Reviewed International journal
Masaki Oshita
17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019) ( ACM ) 1 - 7 Article no. 7 2019.11
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Motion Adaptation with Cascaded Inequality Tasks Reviewed International journal
Tomohiko Mukai, Shigeru Kuriyama, Masaki Oshita
12th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2019) ( ACM ) 1 - 10 Article no. 30 2019.10
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A tangible interface using 3D printed figures for searching for combat motions of two characters Reviewed International journal
Kouhei Hino, Masaki Oshita
International Conference on Cyberworlds 2019 ( IEEE ) 89 - 92 2019.10
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Development and Evaluation of a Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization Reviewed
1 - 13 2019.05
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Agent navigation using deep learning with agent space heat map for crowd simulation Reviewed
2019.04
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Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization Reviewed
82 - 89 2018.10
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Expressive Human Pose Deformation Based on the Rules of Attractive Poses Reviewed
Masaki Oshita, Kei Yamamura, Aoi Honda
6th EAI International Conference: ArtsIT, Interactivity & Game Creation (ArtsIT 2017) 2018.03
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Motion Interpolation Using Adjectives and Motion Features Reviewed
Masaki Oshita, Aoi Honda, Maho Katsurada, Yuya Aosaki
The Journal of the Society for Art and Science 16 ( 5 ) 138 - 153 2017.12
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Lattice-Guided Human Motion Deformation for Collision Avoidance Reviewed
Masaki Oshita
Motion in Games 2017 2017.11
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Finding Rules of Attractive Human Poses Using Decision Tree and Generating Novel Attractive Poses Reviewed
2017.06
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Making Decision for the Next Step in Dense Crowd Simulation Using Support Vector Machines Reviewed
2016.12
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Simulating Group Formation and Behaviour in Dense Crowd Reviewed
2016.12
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Generating Hand Motion from Body Motion Based on Hand Pose Estimation Reviewed
1 - 8 2016.09
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Motion Interpolation Using Adjectives Reviewed
2016.07
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Key Pose Deformations in Changing the 3D Character Motion Style Reviewed
Ismahafezi Ismail, Masaki Oshita, Mohd Shahrizal Sunar
14th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2015), 73 - 76 2015.11
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Garment Design System Based on Body Model Reviewed
Masaki Oshita, Syouma Yamanaka
International Conference on Cyberworlds 2015 267 - 270 2015.10
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Character Motion Synthesis by Principal Component Analysis and Motion Control Interface by Hands Reviewed
Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige
Computer Animation and Virtual Worlds 2015.08
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Character Motion Control by Hands and Principal Component Analysis Reviewed
Masaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige
13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014) 171 - 179 2014.12
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Using Motion Capture for Interactive Motion Editing Reviewed
Masaki Oshita, Hiroyuki Muranaka
13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2014 (VRCAI 2014) 65 - 69 2014.12
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Generating Hand Motion from Body Motion Using Key Hand Poses Reviewed
Masaki Oshita, Yuta Senju
International Conference on Motion in Games 2014 147 - 151 2014.11
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Evaluating Sphere-Encapsulated Or-Dops Collision Culling for Humanoid Model Simulation Reviewed
Norhaida Mohd Suaib, Abdullah Bade, Dzulkifli Mohammad, Masaki Oshita, Nik Isrozaidi Nik
IIEEJ Image Electronics and Visual Computing Workshop 2014 (IEVC 2014) 7 pages 2014.10
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Interactive Motion Synthesis with Optimal Blending Reviewed
Masaki Oshita
Computer Animation and Virtual Worlds 25 ( 3-4 ) 313 - 321 2014.05
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Multi-touch Interface and Motion Control Model for Interactive Character Animation Reviewed
Masaki Oshita
Transactions on Computational Science 23 78 - 97 2014.03
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Development of an EPUB-Reader for iOS Targeted for Textbook Reviewed
Nurul Nadeera Aziz, Masaki Oshita, Mohd Shahrizal Sunar, Nik Isrozaidi Nik Ismail
2nd International Conference on Interactive Digital Media 2013 (ICIDM 2013) 6 pages 2013.12
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Character Motion Control Interface with Hand Manipulation Inspired by Puppet Mechanism Reviewed
Masaki Oshita, Yuta Senju, Syun Morishige
12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2013 (VRCAI 2013) 131 - 138 2013.11
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Multi-touch Interface for Character Motion Control Using Model-Based Approach Reviewed
Masaki Oshita
International Conference on Cyberworlds 2013 330 - 337 2013.10
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Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation and its Evaluation Reviewed
Masaki Oshita, Takeshi Seki, Reiko Yamanaka, Yukiko Nakatsuka, Masami Iwatsuki
The Visual Computer - 15 2013.05
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Multi-touch interface for character motion control using example-based posture synthesis Reviewed
( PART 2 ) 213 - 222 2012.12
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Gamepad vs. Touchscreen: A Comparison of Action Selection Interfaces in Computer Games Reviewed
Masaki Oshita, Hirotaka Ishikawa
Workshop at SIGGRAPH Asia 2012: Computer Gaming Track 27 - 31 2012.11
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Interactive Human Style Deformation For Cyclic Motions Reviewed
Muhamad Najib Zamri, Hiroaki Tanaka, Masaki Oshita
IIEEJ Image Electronics and Visual Computing Workshop 2012 - 6 2012.11
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Evaluation of a Data-Glove-Based Interface for Motion Selection and Style Control Reviewed
Nik Isrozaidi Nik Ismail, Masaki Oshita
IIEEJ Image Electronics and Visual Computing Workshop 2012 - 6 2012.11
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Development of Easy-To-Use Authoring System for Noh (Japanese Traditional) Dance Animation Reviewed
Masaki Oshita, Reiko Yamanaka, Masami Iwatsuki, Yukiko Nakatsuka, Takeshi Seki
International Conference on Cyberworlds 2012, 8 pages 2012.09
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Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis Reviewed
Masaki Oshita
20th International Conference on Computer Graphics, Visualization and Computer Vision 2012 (WSCG 2012), 9 pages 2012.06
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Generating Avoidance Motion Using Motion Graph Reviewed
Masaki Oshita, Naoki Masaoka
4th International Conference on Motion in Games 2011 (Lecture Notes in Computer Science 7060) 120 - 131 2011.11
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Motion Selection and Motion Parameter Control Using Data Gloves Reviewed
Nik Isrozaidi Nik Ismail, Masaki Oshita
IEEE International Games Innovation Conference 2011 113 - 114 2011.11
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Automatic Learning of Gesture Recognition Model Using SOM and SVM Reviewed
Masaki Oshita,Takefumi Matsunaga
6th International Symposium on Visual Computing 2010 (Lecture Notes in Computer Science 6453) 751 - 760 2010.11
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Learning Motion Rules for Autonomous Characters from Control Logs Using Support Vector Machin Reviewed
Masaki Oshita,Tomomasa Yoshiya
International Conference on Computer Animation and Social Agents 2010 (CASA 2010) 2010.06
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Generating Animation from Natural Language Texts and Semantic Analysis for Motion Search and Scheduling Reviewed
The Visual Computer 26 ( 5 ) 2010.05
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Generating Animation from Natural Language Texts and Framework of Motion Database Reviewed
International Conference on CYBERWORLDS 2009 146 - 153 2009.09
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Artist-Oriented Real-time Skin Deformation Using Dynamic Patterns Reviewed
Masaki Oshita,Kenji Suzuki
International Conference on Arts and Technology (ArtsIT) 2009 88 - 96 2009.09
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Real-time Character Motion Control Using Data Gloves Reviewed
Nik Isrozaidi Nik Ismail,Katsuya Ishiguro,Masaki Oshita
International Conference on Computer Games, Multimedia and Allied Technology (CGAT) 2009 307 - 314 2009.05
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Sketch-based Interface for Crowd Animation Reviewed
Masaki Oshita,Yusuke Ogiwara
9th International Symposium on Smart Graphics 2009, Lecture Note in Computer Science 253 - 262 2009.05
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Pen-based Interface for Crowd Animation Reviewed
Yusuke Ogiwara,Masaki Oshita
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation 1 - 1 2008.12
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Real-time Motion Control by Data Gloves Reviewed
Katsuya Ishiguro,Masaki Oshita
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology 2008 (ACE 2008), Poster presentation 1 - 1 2008.12
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Smart Motion Synthesis Reviewed
Computer Graphics Forum, Vol. 27, No 7 27 ( 7 ) 1909 - 1918 2008.10
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Multi-touch Interface for Character Motion Control Reviewed
SIGGRAPH 2010 Posters 2008.07
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Recognition of Walking Motion Using Support Vector Machine Reviewed
Takefumi Matsunaga,Masaki Oshita
The First International Symposium on Information and Computer Elements (ISICE) 2007 337 - 342 2007.09
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Smart Motion Synthesis Reviewed
SIGGRAPH 2007 Posters N/A (1 page)-N/A (1 page) 2007.08
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Real-time Hair Simulation on GPU with a Dynamic Wisp Model Reviewed
Computer Animation and Virtual Worlds 18 ( 4-5 ) 583 - 593 2007.07
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Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure Reviewed
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004 (Poster and Demo Session) 48 - 49 2006.08
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Motion Style Transformation by Extracting and Applying Motion Features Reviewed
Takuya Terasaki,Masaki Oshita
International Conference on Computer Animation and Social Agents 2006 243 - 252 2006.07
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Motion-Capture-Based Avatar Control Framework in Third-Person View Virtual Environments Reviewed
SIGCHI International Conference on Advances in Computer Entertainment Technology 2006 N/A (9 pages)-N/A (9 pages) 2006.06
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Pen-to-mime: Pen-Based Interactive Control of a Human Figure Reviewed
Computers & Graphics 29 ( 6 ) 931 - 945 2005.12
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Motion Control with Strokes Reviewed
Computer Animation and Virtual Worlds 16 ( 3-4 ) 237 - 244 2005.10
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Pen-to-mime: A Pen-Based Interface for Interactive Control of A Human Figure Reviewed
Eurographics Workshop on Sketch-Based Interfaces and Modeling 2004 43 - 52 2004.08
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Dynamic Motion Control Middleware for Computer Games Reviewed
Masaki Oshita,Akifumi Makinouchi
SIGGRAPH 2002 Sketches and Applications 139 - 139 2002.08
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Real-time Cloth Simulation with Sparse Particles and Curved Faces Reviewed
Masaki Oshita,Akifumi Makinouchi
Computer Animation 2001 220 - 227 2001.11
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A Dynamic Motion Control Technique for Human-like Articulated Figures Reviewed
Masaki Oshita,Akifumi Makinouchi
Computer Graphics Forum 20 ( 3 ) 192 - 202 2001.09
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Real-time Cloth Simulation with Sparse Particles Reviewed
Masaki Oshita,Akifumi Makinouchi
2001 Sketches and Applications 250 - 250 2001.08
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オブジェクト指向データベースの半自動可視化環境 Reviewed
尾下真樹,牧之内顕文
情報処理学会論文誌:データベース 42 ( SIG1 ) 56 - 69 2001.01